/home/mip/mip/public/template/AdminLTE/plugins/RGraph/demos/pie-explode-when-clicked.html
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    <script src="../libraries/RGraph.common.core.js" ></script>
    <script src="../libraries/RGraph.common.tooltips.js" ></script>
    <script src="../libraries/RGraph.common.dynamic.js" ></script>
    <script src="../libraries/RGraph.common.effects.js" ></script>
    <script src="../libraries/RGraph.pie.js" ></script>
    
    <title>An animated customised Pie chart</title>

    <meta name="robots" content="noindex,nofollow" />
    <meta name="description" content="A Pie chart that is exploded and uses custom code to handle exploding the chart onclick" />
     
</head>
<body>

    <h1>Explode when clicked</h1>

    <p>
        This demo shows a pie chart that has two expanding segments when clicked.
    </p>

    <canvas id="cvs" width="480" height="250">[No canvas support]</canvas>
    
    <script>
        window.onload = function ()
        {
            /**
            * Create the Pie chart as normal
            */
            var pie = new RGraph.Pie({
                id: 'cvs',
                data: [8,6,5,3,5],
                options: {
                    linewidth: 1,
                    shadow: true,
                    labels: ['Bob',,,'Jerry'],
                    labelsSticksList: true,
                    textAccessible: true
                }
            }).draw()



            /**
            * Add the event listener fnctions using the new dollar syntax. This handles the click
            * for the first and fourh segments
            */
            pie.$3.onclick =
            pie.$0.onclick = function (e, shape)
            {
                var obj = shape['object'];
                obj.set('exploded', []);
                obj.explodeSegment(shape['index'], 15);
            }

            /**
            * Add the event listener fnctions using the new dollar syntax. This handles the mousemove
            * for the first and fourh segments
            */
            pie.$3.onmousemove =
            pie.$0.onmousemove = function (e, shape)
            {
                return true;
            }


            /**
            * This function "resets" the pie before the above two functions fire. Note that the event is registered to
            * use the capture phase of click event so that it will fire before the above two $ events.
            */
            window.addEventListener('click', function (e)
            {
                pie.set('exploded', []);
                RGraph.redraw();
            }, true);
        };
    </script>





    <p></p>

    This goes in the documents header:
    <pre class="code">
&lt;script src="RGraph.common.core.js"&gt;&lt;/script&gt;
&lt;script src="RGraph.common.tooltips.js"&gt;&lt;/script&gt;
&lt;script src="RGraph.common.dynamic.js"&gt;&lt;/script&gt;
&lt;script src="RGraph.common.effects.js"&gt;&lt;/script&gt;
&lt;script src="RGraph.pie.js"&gt;&lt;/script&gt;
</pre>
    
    Put this where you want the chart to show up:
    <pre class="code">
&lt;canvas id="cvs" width="480" height="250"&gt;
    [No canvas support]
&lt;/canvas&gt;
</pre>

    This is the code that generates the chart:
    <pre class="code">
&lt;script&gt;
    window.onload = function ()
    {
        <span>/**
        * Create the Pie chart as normal
        */</span>
        var pie = new RGraph.Pie({
            id: 'cvs',
            data: [8,6,5,3,5],
            options: {
                linewidth: 1,
                shadow: true,
                labels: ['Bob',,,'Jerry'],
                labelsSticksList: true,
                textAccessible: true
            }
        }).draw()



        <span>/**
        * Add the event listener fnctions using the new dollar syntax. This handles the click
        * for the first and fourh segments
        */</span>
        pie.$3.onclick =
        pie.$0.onclick = function (e, shape)
        {
            var obj = shape['object'];
            obj.set('exploded', []);
            obj.explodeSegment(shape['index'], 15);
        }

        <span>/**
        * Add the event listener fnctions using the new dollar syntax. This handles the mousemove
        * for the first and fourh segments
        */</span>
        pie.$3.onmousemove =
        pie.$0.onmousemove = function (e, shape)
        {
            return true;
        }


        <span>/**
        * This function "resets" the pie before the above two functions fire. Note that the event is registered to
        * use the capture phase of click event so that it will fire before the above two $ events.
        */</span>
        window.addEventListener('click', function (e)
        {
            pie.set('exploded', []);
            RGraph.redraw();
        }, true);
    };
&lt;/script&gt;
</pre>


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