/home/mip/public_html/template/AdminLTE/plugins/RGraph/demos/bar-html5-3d-transformations.html
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<head>
    <script src="../libraries/RGraph.common.core.js" ></script>
    <script src="../libraries/RGraph.common.dynamic.js" ></script>
    <script src="../libraries/RGraph.bar.js" ></script>
    
    <title>A bar chart with horizontal gradients</title>
    
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    <meta name="description" content="An example of a rotating bar chart made by usin CSS3 3D transformations" />
    
</head>
<body>
    
    <h1>A rotating video/Bar chart using CSS3 3D transformations</h1>

    <p>
        Use Google Chrome to see the video (a WebM video). <a href="http://www.rgraph.net/javascript-charts" rel="nofollow">There's also an
        example of 3D transforms on this page</a>.
    </p>

    <script>
        /**
        * If the browser is Chrome the element that spins is a WebM video. If not then it's an RGraph Bar chart.
        */
        if (RGraph.ISCHROME) {
            document.write('<video id="myElement" src="../video/video.webm" controls autoplay loop ></video>');
        } else {
            document.write('<canvas id="myElement" width="600" height="250">[No canvas support]</canvas>');
            
            var bar = new RGraph.Bar({
                id: 'myElement',
                data: [4,8,6,8,7],
                options: {
                    labels: ['John','Fred','George','Paul','Ringo']
                }
            }).draw();
        }




        /**
        * Initially the x/y/z angles are all zero
        */
        x = 0;
        y = 0;
        z = 0;




        /**
        * This is the spin function that gets called repeatedly and sets the appropriate CSS3 values.
        * It calls itself again at the end after a small delay.
        */
        mySpinFunc = function ()
        {
            /**
            * Set the appropriate CSS3 properties for WebKit browsers
            */
            document.getElementById("myElement").style.WebkitTransform = 'rotate3d(1,0,0, ' + x + 'deg) rotate3d(0,1,0, ' + y + 'deg) rotate3d(0,0,1, ' + z + 'deg)';
            
            /**
            * Set the unprefixed CSS3 properties (for Firefox, MSIE 10 etc)
            */
            document.getElementById("myElement").style.transform = 'rotate3d(1,0,0, ' + x + 'deg) rotate3d(0,1,0, ' + y + 'deg) rotate3d(0,0,1, ' + z + 'deg)';
    
            /**
            * Increment the X/Y/Z angles
            */
            x += 3;
            y += 3;
            z += 3;
    
            /**
            * Call ourselves again after a small delay
            */
            setTimeout(mySpinFunc, 50);
        }
        
        mySpinFunc();
    </script>






    <p></p>

    This goes in the documents header:
    <pre class="code">
&lt;script src="RGraph.common.core.js"&gt;&lt;/script&gt;
&lt;script src="RGraph.common.dynamic.js"&gt;&lt;/script&gt;
&lt;script src="RGraph.bar.js"&gt;&lt;/script&gt;
</pre>
    
    Put this where you want the chart to show up:
    <pre class="code">
&lt;canvas id="cvs" width="600" height="250"&gt;
    [No canvas support]
&lt;/canvas&gt;
</pre>

    This is the code that generates the chart:
    <pre class="code">
&lt;script&gt;
    <span>/**
    * If the browser is Chrome the element that spins is a WebM video. If not then it's an RGraph Bar chart.
    */</span>
    if (RGraph.ISCHROME) {
        document.write('&lt;video id="myElement" src="../video/video.webm" controls autoplay loop &gt;&lt;/video&gt;');
    } else {
        document.write('&lt;canvas id="myElement" width="600" height="250"&gt;[No canvas support]&lt;/canvas&gt;');
        
        var bar = new RGraph.Bar({
            id: 'myElement',
            data: [4,8,6,8,7],
            options: {
                labels: ['John','Fred','George','Paul','Ringo']
            }
        }).draw();
    }




    <span>/**
    * Initially the x/y/z angles are all zero
    */</span>
    x = 0;
    y = 0;
    z = 0;




    <span>/**
    * This is the spin function that gets called repeatedly and sets the appropriate CSS3 values.
    * It calls itself again at the end after a small delay.
    */</span>
    mySpinFunc = function ()
    {
        <span>/**
        * Set the appropriate CSS3 properties for WebKit browsers
        */</span>
        document.getElementById("myElement").style.WebkitTransform = 'rotate3d(1,0,0, ' + x + 'deg) rotate3d(0,1,0, ' + y + 'deg) rotate3d(0,0,1, ' + z + 'deg)';
        
        <span>/**
        * Set the unprefixed CSS3 properties (for Firefox, MSIE 10 etc)
        */</span>
        document.getElementById("myElement").style.transform = 'rotate3d(1,0,0, ' + x + 'deg) rotate3d(0,1,0, ' + y + 'deg) rotate3d(0,0,1, ' + z + 'deg)';

        <span>/**
        * Increment the X/Y/Z angles
        */</span>
        x += 3;
        y += 3;
        z += 3;

        <span>/**
        * Call ourselves again after a small delay
        */</span>
        setTimeout(mySpinFunc, 50);
    }
    
    mySpinFunc();
&lt;/script&gt;
</pre>


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